Global Agenda Studio Tour, Game Preview and Interview

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BarnGamerz went to downtown Atlanta, Georgia to Hi Rez Studios to check out the upcoming PC title “Global Agenda”. Check out the interview with the game developers and a sneak peek at this MMOFPS coming Q4 this year.

Enjoy the preview. I apologize for camera floops. It was not exactly working correctly that day.

If the community has anymore questions they want to ask the team, leave a comment below and I will develop a Q&A.

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  • BlackBaccara
    looks like it will be an awesome experience to check that nice looking Game and to help with Beta Testing. Wondering if there will be several profession like mining, crafting and hunting for example, maybe some cool things to do with Clothing and Armor Styles and such ^^ Can`t wait to check this out ;-)
  • Great video,, this game will totally rock, we need a real action mmo game.
  • Russiamen
    Abrupt game =)) and it in Russia will be? If yes that when?
  • Crowman
    OMG Pwnz- this looks amazing. I really hope they add mac and xbox360 ports- the hard drive on 360 should be able to absorb patches right?
    I really like the class structures- and... sorry wtf blizz why don't you let us dye our toons in wow?
  • YEAAAAH!
    Mick Larkins, handsome dude
  • Dusk
    You are saying that certain classes have talents/skills that allow "homing bullets"? If so, that's both scary and cool at the same time. I asked the question because of my curiousness about mostly melee combat and how swords/axes/whatever will require actual aiming or facing towards the target when you slice at them. Any additional info would help a lot. Thanks.
  • @Dusk

    There is no collision detection wth other players. As far as I can tell, PVE objects do collide with your character. As for bullets curving, remember, every class has a ton of talents and skills. ;)
  • Dusk
    I've been wondering if there is actually collision detection involved in the game. I've seen some videos and it looks like it is there, but I've also seen bullets slightly curving towards the target. Can you guys clear this issue up if possible?
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